ATLANTIC REGION MOTOR SPORTS
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AMP for Assetto Corsa.
https://forum.armsinc.ca/viewtopic.php?f=42&t=15519
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Author:  BradBoutilier [ Tue Sep 17, 2019 11:51 am ]
Post subject:  AMP for Assetto Corsa.

Hey All,

Here is a link to the initial conversion: https://drive.google.com/open?id=1BMZWK ... zn7jvm9LGP

Right now it's very basic. No trackside objects except walls and kerbs, no AI. I'm learning about doing proper AC AI and hope to have that accomplished by the end of this month. One of the timing points is causing an issue so it'll record your launch from the pitlane as a lap. I.E. you launch from the pits 10 seconds after everything loads, it shows a 10 second lap. Only causes an timing issue on pit launch, after that timing works normal. I've made some breakthroughs in 3D recently, so hoping things will move a little faster now than they have been going.

Installation is the same as any AC track mod. Right now it only launches in practice mode. Once the final version is done it will work in all modes.

Thanks to Ken McKay for the RF2 source files and permission to work on this and bring it to AC.

Cheers,
Brad.

Author:  BradBoutilier [ Wed Jan 08, 2020 2:25 pm ]
Post subject:  Re: AMP for Assetto Corsa.

Does anyone have telemetry, especially suspension travel data from an AMP lap? I'm working on building a physics mesh to bring bumps, etc into the surface.

Author:  Gordon S. [ Wed Jan 08, 2020 10:21 pm ]
Post subject:  Re: AMP for Assetto Corsa.

Paging Leigh Pettipas. :)

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