ATLANTIC REGION MOTOR SPORTS
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GT5 Spec 2.02 Updates coming next week
https://forum.armsinc.ca/viewtopic.php?f=42&t=10883
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Author:  Jason Smith [ Wed Dec 14, 2011 4:05 pm ]
Post subject:  GT5 Spec 2.02 Updates coming next week

http://blog.us.playstation.com/2011/12/ ... next-week/

Looks good!

Quote:
-Users can now change wheels on Standard cars
-The settings sheets will include a new ‘copy’ feature
-In GT Auto, players will be able to see how the oil changes, aerodynamic parts, engine overhauls, and racing modifications will affect performance points and engine power, before and after their application
-Free coupons have been added that allow you to wash cars, change oil, overhaul your engine, or refresh the car body in GT Auto (10 coupons will be distributed for free to each of those who have downloaded the 2.02 update)
-Pressing the Square button in the car coupon selection screen of the Car Delivery will now allow you to exchange all car coupons at once, rather than doing one at a time
-In screens where the [Garage] and [Driver List] buttons are displayed in the A/B Spec events, Special Events, and Seasonal Events, pressing the Square button will now show the [Garage], and pressing the Triangle button will bring up the drivers list
-In My Lounge, the room settings will feature a new ‘Max. number of participants’ setting
-In the event selection screen of seasonal events, there are now ☆(star) marks that show the number of Gold Trophies attained in each event
-Improved racing sound effects
-Elements of the steering assist controls (used when using certain controllers on Racing Karts) have been tweaked


There is also a DLC with new cars but 2.02 will have a 2012 car, the Toyota FT-86.
-2011 Mini Cooper S
-2010 Volkswagen Golf VI R
-2010 Volkswagen Scirocco R
-2012 Nissan GT-R Black edition R35

Quote:
As an additional gift to players this holiday season, everyone who downloads the 2.02 update will also receive the stunning Toyota FT-86 2012 to add to their in-game collection.

Author:  Aleksandar [ Wed Dec 14, 2011 6:24 pm ]
Post subject: 

This update is awesome. I also noticed that on the last update, you can watch the standard cars from inside (the same way as the premium cars), and some of them like the Prowler and the Chaparral 2J is even modeled.

Author:  Jason Blanchard [ Wed Dec 14, 2011 8:42 pm ]
Post subject: 

The update looks sweet. It was always a pet peeve of mine that you were not able to change from stock wheels on standard cars. Honestly the whole "standard car and premium car" thing always bothered me about the game. I'd rather have less cars total if they were all "premium" cars. Who needs 40 different versions of a Civic or such anyway??

Author:  Jason Smith [ Wed Dec 14, 2011 10:22 pm ]
Post subject: 

Honestly the thing I'm most excited for is the 'copy' option on the spec sheets.

Author:  Kevin Doubleday [ Sun Dec 18, 2011 9:00 am ]
Post subject: 

Jason Smith wrote:
Honestly the thing I'm most excited for is the 'copy' option on the spec sheets.


Saves me from having to fill them out by hand while in the game....

Author:  Jason Smith [ Sun Dec 18, 2011 4:01 pm ]
Post subject: 

Kevin Doubleday wrote:
Jason Smith wrote:
Honestly the thing I'm most excited for is the 'copy' option on the spec sheets.


Saves me from having to fill them out by hand while in the game....


x2

Author:  Jason Smith [ Tue Dec 20, 2011 9:49 am ]
Post subject: 

2.02 is out now!

Full details here....
http://www.gtplanet.net/gran-turismo-5- ... lable-now/



Besides what we listed above it also corrects the following:
Quote:
Correction of Known Issues

Fixed issue where you would overrun without resetting, when entering pit lane at low speed on some tracks.
Fixed issue with Performance Points calculations for the Red Bull X2010 and the X2011.
Fixed issue where the rear wing/aerodynamic settings were reset when switching between setting sheets.
An issue was corrected where the car would become stuck in autopilot from the pit lane if a certain condition is met in an endurance race on the Tsukuba Circuit. Also revised the entry route during pit stops and speed judgement.
Improved multi-monitor stability




EDIT:
-The rolling start issue at Indy and Daytona is fixed.
-Under Options> General> Race Display you can now edit HUD items independently. You can individually turn off Speedo & Rev, Suggested Gear, Tire Load, Time or Driver list. (Now only if you could restrict those in the lounge online settings for the room/race)
-Penalties are now available in free run / online practice


I'm wondering what the improved tire wear means.... maybe softs now wear faster than hards? 8O

Author:  Jason Blanchard [ Tue Dec 20, 2011 10:21 am ]
Post subject: 

maybe softs now wear faster than hards? 8O

IMPOSSIBLE 8O :lol: 8O

Author:  Jason Smith [ Tue Dec 20, 2011 10:31 am ]
Post subject: 

Jason Blanchard wrote:
maybe softs now wear faster than hards? Shocked
IMPOSSIBLE :lol:


Ok from reading online it seems that the tires wear incredibly fast now.
Maybe more than twice as fast as before.

They are also saying that Racing Hard tires are much slower than Racing Softs now and that Hards may last longer.

I'm at work, but can anyone at home run a test?

Do a couple laps of a circuit you know well with both tires and let us know the time differences. Normally on a 1min to 1:15 track the difference was about 2-3 seconds.

To test tire wear this is what I did, loaded up a flat track like the Top Gear Test Track and did a constant donut/burnout and timed it. Both the hards, softs and mediums lasted the exact same amount of time.... I used a stop watch.

Author:  Jason Blanchard [ Tue Dec 20, 2011 10:45 am ]
Post subject: 

I'm home doing nothing for a while, after it finishes downloading I'll give it a shot

Author:  Jason Smith [ Tue Dec 20, 2011 10:47 am ]
Post subject: 

Jason Blanchard wrote:
I'm home doing nothing for a while, after it finishes downloading I'll give it a shot


Cool, btw let us know how long the download is....

Author:  Jason Blanchard [ Tue Dec 20, 2011 10:50 am ]
Post subject: 

246 MB. I've got shi**y country Bell highspeed, so my time to download will be a lot slower than most.

Author:  Kevin Doubleday [ Tue Dec 20, 2011 11:05 am ]
Post subject: 

...the download was quick on my end ( watched the "battlecross" on TV and found it to be a joke ).

The stares and stripes would work for our cars but the opponents are using mostly newer cars,oldest being 2000.

I will beat a few laps out in the lotus and see what happens on the tire wear....

Author:  Jason Blanchard [ Tue Dec 20, 2011 11:12 am ]
Post subject: 

Even with my crappy speed the download and install took less than 20 mins.

Author:  Jason Smith [ Tue Dec 20, 2011 11:38 am ]
Post subject: 

Kevin Doubleday wrote:
The stares and stripes would work for our cars but the opponents are using mostly newer cars,oldest being 2000.


So confirmed you can use the RM cars in the new seasonal?

Author:  Kevin Doubleday [ Tue Dec 20, 2011 12:58 pm ]
Post subject: 

Sorry Jason...forgot to try that out...

The new tire compound/wear ratio structure is more severe than it use to be...softs are lasting maybe 6 laps while hards are still there at 14 laps.

..."oh what fun"...

Author:  Jason Blanchard [ Tue Dec 20, 2011 1:01 pm ]
Post subject: 

Just ran a bunch of laps with a pile of different cars with Kevin, and there is a crazy difference in the tires now! From all the laps I'd heavily suggest moving up to a medium tire for this next series, as the hard tire doesn't have the grip needed for the power and weight. The mediums will be near gone after 15 laps of clean running. Hards I couldn't get a good measure on because I couldn't get a good run out of them. Softs are crazy fast, but start dropping badly after 3-4 laps clean running, and can drop an easy 10-15% on a slide, and more with a bad spin. I was able to burn half a tire in three good doughnuts with the Challenger. All the laps we run were on Deep Forest Reverse.

I think they made the tires much better match the descriptions, Hard wears slowest, can take more off track abuse, but has less traction, Medium wears faster, more sensitive to off track excursions, and good traction. Soft is like running a drag slick compound, instant heat, crazy traction, picks up everything and leaves all the rubber on the track in no time.

Regardless, I'd personally like to see the laps either go to 10-12 or up to 20 with the American Muscle Series. 10-12 will allow a run on one set of tires, 20 will be including a pit stop, and that could bring a lot of strategy into the race.

Author:  Jason Blanchard [ Tue Dec 20, 2011 1:02 pm ]
Post subject: 

No you cannot use the RM cars in the new series, normal cars only. :(

Author:  Jason Blanchard [ Tue Dec 20, 2011 1:29 pm ]
Post subject: 

BTW, what ever series you have completed in the online challenges make sure you enter into the race selection page, you now get cars for completing the challenges!! I got a R34 Skyline, a Civic and a Nissan race car, all premium cars too!!

Author:  Jason Smith [ Tue Dec 20, 2011 1:44 pm ]
Post subject: 

Jason, thanks for the testing. I can't recall but I think it used to take about 60 seconds to wear out the tires doing a burnout with some insane powered car. I tried all 3 racing compounds with the same car on the same track and had the same timed results. From what you're saying the soft won't last but the hard slides too much.... interesting. I think we may need a practice night to sort things out... Wednesday work for most people?

Jason Blanchard wrote:
BTW, what ever series you have completed in the online challenges make sure you enter into the race selection page, you now get cars for completing the challenges!! I got a R34 Skyline, a Civic and a Nissan race car, all premium cars too!!


So you just have to open each race up, go into the race (IE load the track) and then quit out and they give you a car? (if you've already completed the race?)

Author:  Jason Blanchard [ Tue Dec 20, 2011 2:08 pm ]
Post subject: 

no, just go into the race selection screen of that series ie, if you've completed Japanese Classics, then open the screen where you choose which race to go into, and if you have won all the races, they just give you a car.

Author:  Jason Blanchard [ Tue Dec 20, 2011 3:57 pm ]
Post subject: 

I took my 88 concept IROC Z Camaro (617hp - 780ft-lb) to the Top Gear track to see how long it takes to burn off each set of tires

Hard: 65s
Medium: 41s
Soft: 24s!!!

Author:  Jason Smith [ Tue Dec 20, 2011 4:11 pm ]
Post subject: 

Jason Blanchard wrote:
I took my 88 concept IROC Z Camaro (617hp - 780ft-lb) to the Top Gear track to see how long it takes to burn off each set of tires

Hard: 65s
Medium: 41s
Soft: 24s!!!


Now that's some promising results.
I'm looking forward to the possibility of tire strategies in our races.

Author:  Jason Blanchard [ Tue Dec 20, 2011 4:27 pm ]
Post subject: 

Honestly I think they went to far with the tire wear. My last laps in the same car showed the hard wore out the first half very quickly because of how hard it was to get heat in the tires, the mediums were the best compromise, and the softs were showing lots of wear on the warm up laps. I would have liked to see the grip levels of soft with the wear levels of mediums, mediums with hard and a longer lasting hard tire. That is with a higher weight high horsepower car. I don't know of any tire that would be down to the belts in 4 laps of top gear test track on any car without spinning the crap out of them the whole way 'round. The lower powered light cars were fine IMO.

Author:  Jason Smith [ Tue Dec 20, 2011 4:39 pm ]
Post subject: 

Interesting.... I've been reading a lot about it on GTP and the majority like the new tire model.

Although they all seem to agree the tires die way too fast, but it's still an improvement. I mean you can always turn tire wear off.

Author:  Steve Phillips [ Tue Dec 20, 2011 7:22 pm ]
Post subject: 

Well now the softs become the q tire, and it becomes a strategy issue of whether you run on hards or mediums, depending on race length of course. Ideally i'd like to see us run racing softs with tire wear off for all our races :D

Author:  Jason Blanchard [ Tue Dec 20, 2011 8:11 pm ]
Post subject: 

I'd be on the mediums, no question.

Author:  Aleksandar [ Tue Dec 20, 2011 8:42 pm ]
Post subject: 

I made up a list of all the new cars that you can buy online now, in case you want to check them out:

Challenger SRT8 TC Cr 220,000
Honda CR-Z TC Cr 185,000
Mazda Roadster TZ Cr 167,000
Mazda RX-7 TZ Cr 220,000
Nissan Skyline GT-R R33 TC Cr 234,000
Nissan Skyline GT-R R32 TC Cr 233,000
Nissan Skyline GT-R R34 TC Cr 261,000
Nissan GT-R Black Edition '12 Cr 94,710
Nissan GT-R R35 TC Cr 357,500
Subaru Impreza TC Cr 217,400
Toyota Prius TC Cr 184,500
Volkswagen Scirocco R '10 Cr 51,500
Volkswagen Golf VI R '10 Cr 50,500
Racing Kart Jr. Cr 5,000
Racing Kart 100 Cr 5,000
Racing Kart 125 Cr 5,000
Red Bull X2011 Prototype Cr 2,000,000

As far as tire management goes I agree with Steve, put on the Soft tires with no wear. That will eliminate the tire management Varga wins again bs :D

Author:  Aleksandar [ Tue Dec 20, 2011 9:56 pm ]
Post subject: 

I'm sharing some of the cars from the list above in the game if you want to take them for a spin. $12 for 15 new cars and 2 new tracks is not a bad deal, plus a bunch of paint and gear.

Author:  Aleksandar [ Thu Dec 22, 2011 12:21 am ]
Post subject: 

I got a new favorite car in the game:

Image

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